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DiceChallenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5244 | 1.701 | 2.250 |
Enjoyment | #5574 | 1.417 | 1.875 |
Overall | #5654 | 1.512 | 2.000 |
Creativity | #5797 | 1.417 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Main Objective of the Game is to land the dice on a specific number
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Here are some thoughts after playing your game:
- The mechanic of choosing between 10 or 25 points is not very interesting. The blue button has an expected value of (2/6)*10=3.33, and the red one has (1/6)*25=4.17. This means that it's always advantageous to choose the red button, which makes it an uninteresting decision.
- I get that the sliders for choosing the movement of the dice is supposed to make player skills more important, but the relation between the sliders and the outcome of the dice is too difficult to predict. Perhaps it would be more engaging to let the player control the dice while moving.
- The music is a bit goofy, and I don't think that fits very well with the rest of the game. Maybe if the game was trying to be a bit goofy overall, but not as it is now.
I will say that I think this game has the potential to be much greater. Good work!
Thanks for your time rating and commenting o my game!
I'll consider the points you said and will fix them!
would you also check out my other 2 submissions? :
Rate Diceified War by mssj_ludumdare for GMTK Game Jam 2022 - itch.io
Rate DiceMatch by mssj_ludumdare for GMTK Game Jam 2022 - itch.io