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Dobblesteen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4796 | 1.919 | 2.714 |
Creativity | #4929 | 1.919 | 2.714 |
Overall | #5038 | 1.818 | 2.571 |
Enjoyment | #5176 | 1.616 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to match with values on screen.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
nice work! It took me a little bit to figure out what I was doing, but once I did I was starting to rack up some good points. Agree that the goal of gaining highest score is not super strong/compelling, maybe if there were some mechanics that penalized you in some way for not scoring enough/second so that it incentivizes the player to take action
Fair enough. I think my personal tastes influenced how I made the game. (I liked the chill slower feel of it).
However, the feedback I got showed me what the game was lacking and gave me some very interesting ideas on how I can improve the game after the jam.
I'm thinking of adding a time-limited mode, where instead of score the dice add time, hopefully making the game more compelling.
Anyway, thank you so much for the feedback and thanks again for playing my game!
cute game - a bit boring without a goal or a time limit
Thank you so much for playing!
Just wanted to note: There is a time limit, though I'll admit it's a bit generous at 5 minutes.
Thank you again for the feedback. I'll keep it in mind for next time!