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Diceman Execution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3280 | 2.659 | 3.000 |
Enjoyment | #3612 | 2.256 | 2.545 |
Overall | #3656 | 2.417 | 2.727 |
Presentation | #3828 | 2.337 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game about dice, that heavily features dice rolling, and movement across the game board is determined by the numbers on dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good idea to keep the high score there, it made me keep playing (hi: 4958). It's pretty simple, but the mechanics themselves seem very original and I have my doubts I'll see another game like it during the jam. I like how there's a dual purpose design in shooting, which can have both good and bad consequences -- it might limit your movement (or give you more options) but it also makes you vulnerable during that time because you can't move. You have to make sure that you don't fire right as an enemy does or else you might find a bullet coming toward you, with your own movement options being potentially random and could sometimes leave you in an inescapable position where your movement is on the same line as the bullet. Thus, the action of firing, despite being unlimited, requires caution. Like I said, neat mechanics and design!