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Dungeon Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3355 | 2.350 | 2.350 |
Overall | #4518 | 2.050 | 2.050 |
Creativity | #4655 | 2.050 | 2.050 |
Presentation | #5101 | 1.750 | 1.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Equipment and placement of enemies are but a Roll of the Dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
err where's the dice?
hahahaha loved it! was missing the dice though
Fun game, don't know where to get equipment tho! :)
wait there's equipment in this game, i killed the creature using the starting weapon (not to flex of course). music is a bop, also the text switched to tongues midway through the exposition, I'm not sure if it's intentional
Great music! Didn't work on Safari so had to switch to Chrome. I think it would benefit from an explanation of what equipment you have on, why it's better or worse, etc.
The music is beautiful! Very intuitive, no instructions needed to figure out how to play which is appreciated. It seems quite hard to actually get through a room taking no damage, especially since the enemies are right on top of you as soon as you enter.
I'd have liked to see some variation in the room layouts, it always seems to be up and it's the same grouping every time.
My only major suggestion would be please add text skip. I can read 10x faster than it appears on screen. I would have not got to playing if the intro went on any longer!
Cool Game