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DiceBomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4967 | 1.818 | 2.571 |
Overall | #5462 | 1.616 | 2.286 |
Creativity | #5500 | 1.616 | 2.286 |
Enjoyment | #5595 | 1.414 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The bombs are dice!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The controls were a little janky but the concept was pretty fun! I liked the music as well!
The game looks cute, and the music is really good! I like how the dice bombs are implemented. Bomberman-style multiplayer would definitely make this game more hectic and chaotic!
Let's start with the pros. Banging music! Reminds me a lot of Ape Escape. That's a compliment BTW.
Sadly the game itself isn't as good. Bomberman, but the bombs are dice is a good base for a game, but there is no apparent goal so it feels aimless. You move as slow as a snail, trying to grab powerups, that maybe upgrade your bombs or your speed or something that isn't clear, and there is no apparent end to a stage.
You should have made a smaller, but more focused level, with a clear goal, and clearer power-ups.
Nice twist on the Bomberman formula!