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A jam submission

Roll of the diceView game page

RPG game with random by dice
Submitted by Er2ch — 10 hours, 20 minutes before the deadline
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Roll of the dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#51231.8182.571
Enjoyment#53921.5152.143
Overall#54591.6162.286
Presentation#55841.5152.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice is using to control the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(+1)

Well. Is it a game? Maybe I didn't understand it correctly, but afaik, the only input I can give is space to roll the die.

The Good

  • You made a game that works! Congratulations!
  • The dice theme is front-and-centre.
  • It's obvious what the goal of the game is.

The Bad

  • It's really hard to tell what's happening. There are no animations about dealing damage, or being dealt damage, and the next level happens instantly instead of all the spiders dying first.
  • No sound.
  • Simplistic graphics.

The central issue is whether this is a game at all. The only thing you can do is throw the die, there is no way to influence the game in any way.

In normal games using dice, there's an element of bluffing or of influencing others so you can win their money. Many dice games that have no player agency exist simply to facilitate social exchange and drinking. That doesn't make sense for a single-player video game.

The question of what constitutes a video game is too big for this comment. Suffice it to say that only one input that always does the same thing does not an engaging game make. It's not even like a cookie clicker, where you have to click faster to improve your clicks per second, or where you can make strategic decisions about upgrades and whether to opt for short-term gains or long-term gains.

If this game were a graphics demo or an engine demo, it would make sense, but this does not do any of that. Walking simulators are often called the most boring kind of game, but they allow for us to explore, to spend time in beautiful virtual worlds, or to follow a story. 

I know you probably put a lot of time and effort into this. And that is to be lauded. But any way to influence the game beyond rolling the die could have been implemented in the over ten hours you had left before the deadline.

I'm not saying these things to discourage you. In fact, I'm happy you tried making a game at all, and I sincerely hope you do so again. But it's important not to lose the thread during development. And that thread is that video games are an interactive medium. So let me interact with it.

Thanks for participating and I hope we'll see you next year.

Submitted

Nice work man! 2 days to make a game isn't an easy feat. You should be proud of yourself and give yourself a pat on the back! Good job! 👏

A good game, but at the same time primitive gameplay and it’s not at all clear what is happening

Submitted

I like the idea of dice combat. Good job!

Submitted

Its A Nice Concept But The Levels Get Repititive