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Ruake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3690 | 2.222 | 3.143 |
Presentation | #4561 | 2.020 | 2.857 |
Overall | #4579 | 2.020 | 2.857 |
Creativity | #5123 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Getting the highest score is a Roll of the Dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great gameplay! Both jumping and shooting feel very nice, and the arena is well designed too.
Thank you, I'm sure my teammate who designed the level will appreciate your kind words
Pretty nice prototype for a first person shooter, would have liked to see more variety in the gameplay but it's a good start!
Can you give me an example of what you mean by variety of gameplay?
I have updates I'm waiting to upload till after the gamejam ends, so if I can understand and make this variety of gameplay I very much will.
By variety I mean:
Thank you, I will keep this in mind when updating the game after the jam.
You are right, there is more guns.
To get a new gun you need to collect all six die face from killing enemies with the die face you don't have yet,
UI shows what die faces you have collected on the left of your screen, and giant dies floating above enemies will show what die face they have.
Killing an enemy will reroll all enemies dice.
There is a total of six weapons and three are powerful in a point gaining aspect so when those run out of ammo they break forcing you back to the pistol.
Thank you again, I am excited to work more on this project