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A jam submission

RuakeView game page

Get the highest score while surviving an onslaught
Submitted by SnipperSnapper, SpiredSix (@SpiredSixGaming) — 8 hours, 29 minutes before the deadline
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Ruake's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36902.2223.143
Presentation#45612.0202.857
Overall#45792.0202.857
Creativity#51231.8182.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Getting the highest score is a Roll of the Dice

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great gameplay! Both jumping and shooting feel very nice, and the arena is well designed too. 

Developer

Thank you, I'm sure my teammate who designed the level will appreciate your kind words

Submitted

Pretty nice prototype for a first person shooter, would have liked to see more variety in the gameplay but it's a good start!

Developer(+1)

Can you give me an example of what you mean by variety of gameplay?

I have updates I'm waiting to upload till after the gamejam ends, so if I can understand and make this variety of gameplay I very much will.

Submitted

By variety I mean:

  • more weapons to use, maybe there already are since the screenshots show some, but I could only find the pistol
  • different enemy behaviours with different attacks
  • more movement options like a dash or double jump
Developer(+1)

Thank you, I will keep this in mind when updating the game after the jam.

You are right, there is more guns.

To get a new gun you need to collect all six die face from killing enemies with the die face you don't have yet,

UI shows what die faces you have collected on the left of your screen, and giant dies floating above enemies will show what die face they have.

Killing an enemy will reroll all enemies dice.


There is a total of six weapons and three are powerful in a point gaining aspect so when those run out of ammo they break forcing you back to the pistol.


Thank you again, I am excited to work more on this project