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Randoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2222 | 3.062 | 3.455 |
Enjoyment | #2314 | 2.740 | 3.091 |
Overall | #2605 | 2.820 | 3.182 |
Presentation | #3091 | 2.659 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll a dice to swap weapon, or protect it if you don't want to.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool concept, but a couple things felt off. I didn't like how the enemies dove and accelerated when falling from platforms, and it sucked that they had no attack animation, just touched you and you got hurt.
Otherwise, really cool concept, I could see lots of room for this to go into!
I really like how the dice is somewhat of your control, that was a nice twist on a recurring theme from this jam. My only critiques are that the game was a bit too difficult and I'd love to see some juice like camera shake when shooting and killing enemies. Nice work!
Enjoyable game. Would be great if the game displays more hit feedback.
Fun game, I liked the changing weapon mechanic.
The weapons feel good to use and the art is cool. I like when the main characters little legs scurry about:) I think the enemy tends to trap the player and it can be quite unforgiving. Maybe giving the player more health so your able to make a few mistakes before losing.
Very Well Done!