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A DICE-Y SITUATION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1247 | 3.510 | 3.510 |
Enjoyment | #1876 | 2.912 | 2.912 |
Overall | #1910 | 3.075 | 3.075 |
Creativity | #2923 | 2.804 | 2.804 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game rolls a dice every 10 seconds, and the result of the roll is used as a multiplier for the player's mechanics, such as health regeneration.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the light and post-processing effects, they look nice!
I'm a bit confused about the objective of the game, and how the dice in the bottom right works.
I couldn't figure out if the bow did damage to the enemies, so I ended up using dynamite instead. The dynamite was fun (and a clever way to get around impossible world generation--impressive to have world generation on a jam game, by the way! also fits nicely with the theme).
My game was a little laggy on browser, but from what I got, the dynamite effect felt good.