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Dice Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4929 | 1.919 | 2.714 |
Presentation | #5184 | 1.717 | 2.429 |
Overall | #5395 | 1.650 | 2.333 |
Enjoyment | #5686 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a dice and you roll to move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Since there is no cooldown on the attack, it feels like the best playstyle is just to spam projectiles. A cooldown and a reduction in enemy health would make the game more interesting to play and more connected to theme.
The idea for the main mechanic is cool though.
Clever idea and cool mechanics. Lovely game, as a suggestion, you could show the player in some way that he is progressing as being a greater dice (showing the damage he's causing on pawns maybe).