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Dice operator 🎲's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #611 | 3.907 | 3.907 |
Overall | #738 | 3.566 | 3.566 |
Creativity | #758 | 3.640 | 3.640 |
Enjoyment | #1326 | 3.151 | 3.151 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice operator, like an old phone operator but you have to handle dice roll requests instead.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Lovely palette and art! Unfortunately, I didn't get any sound effects or music on the browser (edit: might have had the tab muted...), but on the desktop, the sound effects complemented the game well, and I like the style of music for a chill feel (excellent work making it during the jam!). Also impressive you got a nice menu in the time limit--really polished for a jam.
I like the idea--the beginnings of a Papa's
PizzeriaDungeonmasteria! This version lacks challenge; if you had more than 48 hours, I could see the addition of more ideas (like the "cheaters" you mention) or the time limit shrinking (I wonder if you could make the music speed up or change...) to make a hectic game!Few small graphical issues I noticed: if you lose money repeatedly, the text drifts downward; and the DM's purple colour band should maybe be thicker, as it's easy to miss.