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Exaptation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4895 | 1.855 | 2.833 |
Enjoyment | #5326 | 1.528 | 2.333 |
Overall | #5496 | 1.600 | 2.444 |
Creativity | #5747 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game's primary mechanic uses dice-rolling, not as a proxy for random chance, but as a physical act in space. To move, you "roll" the die 90 degrees in a given direction, and you need to use this "rolling" mechanic in a precise way to make the die "roll" into victory.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Agreed with the other comments on the isometric camera making the map of input to movement a bit non-intuitive. Reminds me of old bloxorz maneuvering mechanics. I reaaaaaally dig the music!
It's a good game, the gameplay feels polished, the puzzles and mechanics are interesting, my only criticism would be that I don't like the camera that much
its a fun game but the isometric view makes it kind of hard to understand how to move, gj