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Hotelevator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #359 | 3.700 | 3.700 |
Overall | #1222 | 3.344 | 3.344 |
Presentation | #1537 | 3.367 | 3.367 |
Creativity | #2454 | 2.967 | 2.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are random stat buffs to the player after each level. Also, every 25 hits on enemies a random event will trigger.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow! This was a really fun game. My thoughts:
- Really fitting music.
- I wish there was more of a theme to the game. Like maybe the levels could look more like hotel lobbies or something.
- Nice enemy variety. I thought the game was gonna go on forever with no changes at first, so the cacti and especially the boss fight was a great surprise.
- The movement of the character is a bit choppy. Perhaps you could have the character accelerate for a short while before getting to full speed, (like Mark talked about in Platformers Toolkit).
But yeah, this is great for a 48 our project.
thank you for the feedback! we didnt have much time to make sprites since most of our effort was focused on coding the game, so yeah we couldnt flesh out the theme as much as we would've liked