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Dice of Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1198 | 3.450 | 3.450 |
Overall | #1749 | 3.133 | 3.133 |
Enjoyment | #1898 | 2.900 | 2.900 |
Presentation | #2237 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throw Dice to kill enemy approaching goblins and upgrade its sides with souls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty fun idea, specially in this day and age of incremental games. I would actually recommend you keep working on it Isormour!
The idea of a dice as your weapon that you gradually make more and more powerful is fun. You can do some good combos. I could see this as a fun roguelike survival project. Dice Survivors? haha
Negatives that should be easy to fix once you have more time:
- Camera. That prespective is awful and I couldn't change it.
- The lag when you have multiple particles
- If you die it didn't let me actually click the "retry" button
- The whole UI is not clear at all, took me a good 10 minutes to understand how the game actually worked
Great job for 48 hours!
Really like the game. The concept is interesting and fun to play. Considering it was done in 48 hours, it is a great game.
Played it till it crashed, because of too many floating Souls :D But the Doubling effect and Lightning is really fun to play with.
If it helps. Here is the Crash Report:
Played in the Browser
RangeError: Failed to execute 'bufferSubData' on 'WebGl2RenderingContext': The ArrayBufferView size exceeds the supported range
Yo.... how ? :D
This game was really cool! Really well done for only 48 hours.
The question I really want to know is who taught these trolls kung fu?!
Yyea it was tiring experience doing all of that solo :D