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Dexes Trial's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4105 | 2.222 | 3.143 |
Creativity | #4246 | 2.222 | 3.143 |
Overall | #4330 | 2.121 | 3.000 |
Enjoyment | #4493 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice is the race of enemies that lives in Dexes. We acquire a weapon of theirs, a dice use it to fight against them.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the exploration-based approach this took. I do think that while the map isn't too big by itself, the world curvature made it feel a lot bigger and made it hard to find the items I needed. I think it might also be the reason the movement felt jittery and not smooth? Not sure.
Additionally, before getting the last chest I somehow managed to fall through the map, and was unable to get back out because of the gravity pulling me towards the center, so I had to stop playing.
Overall, nice work! It's a shame this doesn't have more ratings :)
Thanks a lot for your feedback. Will definitely fix those bugs and errors once the jam is over...
Fun game, likes the planet style map. Great job!
Thank you. How do you feel about gameplay wise? I think I messed it up too bad...