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Dicey Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5106 | 1.746 | 2.667 |
Overall | #5720 | 1.455 | 2.222 |
Creativity | #5747 | 1.418 | 2.167 |
Enjoyment | #5847 | 1.200 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players are assigned specific stats based on the result of a dice, which they can shoot, ingame, to roll it.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game doesn't feel like it belongs in the jam other than the two dice acting as decoration, unless they do something that I didn't get. It's just a standard 2-player shooter and I don't even know if player two can move. Also please use WASD if you have to use the mouse
The dices can be shot in order to randomize your, or your opponent's "build", and get points at the same time. Player 2 is supposed to work, but only with two controllers plugged. I learned multiplayer in the weekend, I definitely could have done better. Thank you very much for the feedback, I'll take it into account for next time!