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Fateful Roll - GMTK 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4624 | 1.855 | 2.833 |
Presentation | #5308 | 1.637 | 2.500 |
Overall | #5353 | 1.673 | 2.556 |
Creativity | #5608 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you play a D20 die, which can't stop rolling, and your abilities depend on the number you are currently on
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Gameplay is superb! No sound at all really drags the game down for me though.
would love an increase in difficulty but good game otherwise
Interesting runner. Not very difficult and interesting.
I liked the idea, but I do not really understand what the different numbers add, as sometimes it seems like it allows me to dash, and other times it sends a blast wave out that destroys the enemies. And can you tell me if there was supposed to be sound? Because if it were, then there might be something wrong with my settings.
hello!
No there is no sound unfortunately :( I had no time to add some...
And I know it is unclear (again: one dev, very little time) but 1-10 is a dash and 11-20 is a blast. the higher the number the more powerful the ability. I should have probably added some text to explain that huh
Thanks for the feedback!