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DICE RUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3701 | 2.400 | 3.667 |
Overall | #4548 | 2.037 | 3.111 |
Creativity | #4798 | 1.964 | 3.000 |
Enjoyment | #4866 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a die to fight against monster
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The graphics have a really good style, and the way the die moves feels very nice. It’s difficult to tell how much damage you are doing because the enemies don’t react, and I wasn’t sure what some of the icons for the powers meant without testing them a lot.
If you’re stuck with low damage attacks the enemies can build up until it slows down the game.
Having a selection of which powers to replace added a nice element of strategy, especially in situations where they all feel like sacrifices.
Definitely enjoyed the game and think it has some potential!
Here are my thoughts:
- I like the idea of the art style, but I am a big fan of Paper Mario sooooo.
- It took a while until the enemies reached me. I wasnt sure what the point of the game was until after a few minutes. Maybe make the arena smaller?
- I never got the sense that i damaged the enemies with my dice. Perhaps there could be a little animation of the enemies getting flat after getting attacked?
- The idea of selecting the probabilites of getting certain powerups is cool. Maybe develop that further?
Cool game overall :)