For all the simplicity of the graphics and level design, the concept itself is interesting. In my personal opinion, if you make the moves in real time, rather than turn-based, it will add more dynamics and fun, in some situations, the player will provoke a move, and he will not end up making a move, staying with his number. I agree with the previous commenter, that if you add to this more players to control on, for example, "IJKL" or Numpad, and also add conditions on the surface itself, it will come out quite a drive cooperative fan game
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Clash of the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3637 | 2.510 | 3.833 |
Enjoyment | #3780 | 2.182 | 3.333 |
Overall | #4368 | 2.109 | 3.222 |
Presentation | #5308 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
a puzzle-battle like game with 2 dices
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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