Play game
Prepare to Dice!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3880 | 2.400 | 3.667 |
Enjoyment | #4091 | 2.073 | 3.167 |
Overall | #4283 | 2.146 | 3.278 |
Presentation | #4677 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All enemies are dice, that the player rolls by hitting.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I think you need to plan out your visuals better. I couldn't tell at all what was going on, mostly because I couldn't tell when enemies were dead, KO'd or whatever. The results of each die roll was a total mystery to me as well.
The menu looked like it had automatically contracted to fit my screen, but in a way that made everything unreadable. My screen is 1920x1080. I think it'd be a good idea to test your game at different window sizes, if Godot makes that easy enough (I haven't used it myself).
Oh, and I've never seen d4's that actually match the values with the faces, since that makes the value that was actually rolled unreadable. As such, I wouldn't recommend d4's for this concept.