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Deep Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1962 | 3.164 | 4.833 |
Enjoyment | #2057 | 2.837 | 4.333 |
Overall | #2265 | 2.946 | 4.500 |
Creativity | #2825 | 2.837 | 4.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls several dice every few turns that dictate either an increase or decrese in skills/abilities.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
For something built in 48hrs I'm a fan! I thought the dice mechanic was a creative way to incorporate the theme into a roguelike. Looking forward to seeing where it goes next!
loves this game, great art style, good mechanics, controls well, need more varied enemies and level design, but for a 48 hour game its actually ver good
Pretty fun game mechanics, but wish there were more enemy types. The laser beam fish was my favorite.
Thanks, and yeah we were hoping to be able to make a few more enemy types, but time got away from us!
How's everybody doing?