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Percival Pipsqueek's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3880 | 2.400 | 3.667 |
Overall | #4548 | 2.037 | 3.111 |
Presentation | #4677 | 1.964 | 3.000 |
Enjoyment | #4866 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set in a cubic world resembling a 6-sided dice, the amount u "roll" by moving in a certain direction is supposed to determine the difficulty of the game
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I have just played it.
I would suggest choosing other spawning points, so that there is no conflict.
Original game, I like the concept and its style! I just felt some other mechanics would have made it more pleasant (at the time being, it looks like all you have to do is run to some side of the giant die and lure the enemies into holes while avoiding them).
A sweet entry. :)
The game clearly has some issues and lacks polish, but the animations are neat and the way the camera moves between rooms is great.