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Camp Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1921 | 2.889 | 2.889 |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #2623 | 2.815 | 2.815 |
Presentation | #3317 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You click a button and the game rolls a dice from 1 to 6 and a ticket pops up with the dice and a number which indicates how many missiles you can fire
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game was REALLY cool. At first, I though that the fun part about the game was clicking fast on the enemies, but soon I realized, that not only that, but I had to quickly decide which squad to send, because if I sended one with few people it may not do all the damage, and if I sent one full one, it may not be worth it. The only thing about this game that I would have improven a bit more is the art style. This game in my onpinion fits better a pixelart style such as "Papers Please" or "Do Not Feed The Monkeys" or "Don't Touch Anything", it gives me that vibe. Really cool game overall!
Pretty simple concept, easy to get into. but felt abit too fast pace with only having mouse as the primary controls.
Nice take on the theme for trying to efficiently use your artillery damage. I would love to see hotkey support if you ever choose to polish the game. Nice work.
Good idea, but how does it relate to dice?
Interesting concept!