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Stabby Jelly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2085 | 3.113 | 3.231 |
Enjoyment | #2480 | 2.668 | 2.769 |
Overall | #2998 | 2.668 | 2.769 |
Presentation | #4094 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player moves a die by rolling it over. Each side of the die can be paired with different effects
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love this! I feel like sound could have helped the feel but I understand not being able to find a sound person in time (trust me I know), but it still felt pretty good to play once i got the hang of it. I really like the idea of the power ups but i was only able to unlock one and didnt know how to get the rest. It would be great if you continued working on this!
Thank you so much! I'm definitely going to continue working on this, and sound is definitely on my to do list. By the way, if you run out of time and then press r, you'll unlock another power up.
i was skeptical at first, since it was so boring, but as i got more power ups it got more fun. smart move. if you gave me all the power ups right at the start it wold be overwhelming.
Thank you so much for playing through the game even when it was boring. I'm glad to hear that it got more fun over time.