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Yahtzee Tower Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3486 | 2.579 | 2.909 |
Enjoyment | #3612 | 2.256 | 2.545 |
Overall | #4074 | 2.229 | 2.515 |
Presentation | #4940 | 1.853 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use dice rolls to get Yahtzee hands and place towers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the idea of playing a meta-game to pick the next round of towers. The idea of that game being Yahtzee is interesting and it fits really well with the theme as a push-your-luck dice game. That said, it might help the gameplay to either tie the mechanics closer to Yahtzee, or to change the dice metagame to be more in line with the TD aspect.
i had a plan to make it so that you won a round when all towers were placed or lockout and you finished the last wave but i just didnt have the time in the end. i've got a few ideas for improvment so i may revisit this later.
you did a good job! next time work on the layout and presentation
good tower defense but gets WAY too easy after a few lucky rolls, no variety as well, overall kinda meh
Unfortunatly not all Yahtzee hands have been implemented so the game is missing short straight, long straight and yahtzee (Yes I can see the irony there). Also the Audio gets a bit weird and i didnt have time to fix it. Also the art in the game is "Limited".