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The Dice Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4091 | 2.073 | 3.167 |
Presentation | #4458 | 2.073 | 3.167 |
Overall | #4548 | 2.037 | 3.111 |
Creativity | #4798 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight dice on a giant rolling dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The core concept seems good, and I enjoyed the rounds that I played. I think the over comments already cover my general thoughts and I'm sure you already know what kinds of improvements it needs. One thing I didn't see anyone mention though: What are the green cubes? I couldn't tell what they represented, or why they changed.
The moment where I didn't know what to do and then tried going off the edge was a memorable moment. Nice work!
Here are my thoughts:
- The idea of you living on a little dice world is really cute.
- The sound effects are a bit repetetive,
- I never know if I hit an enemy. I wish there was some feedback for hitting them, like they turning red or something.
- I don't get what the green dots are for.
I loved this one! Charming game! More Bullets please :)