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Diced's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3095 | 2.728 | 4.167 |
Overall | #3679 | 2.400 | 3.667 |
Presentation | #3701 | 2.400 | 3.667 |
Enjoyment | #4091 | 2.073 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use a dice to decide your next action
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept, for sure! I like that you couldn't just use a specific ability right from the getgo, and had to rely on the roll of the dice.
The things that I think didn't work so well were the grappling hook. I never got that to work. Nothing ever fired out or grappled to anything.
The dice ability is interesting as well, but maybe would be better as a special ability you can use as a get out of trouble a limited number of times per map. I never found myself in trouble in a such a way that it was of any use. I think I got it to fire at a cube once or twice, but then the mini cubes also hurt so that is kinda awkward.
This would be a great concept to continue on with! I'd love to see it after it's had more time and polish!