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Gambling Bandit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3399 | 2.323 | 3.286 |
Creativity | #3588 | 2.525 | 3.571 |
Overall | #3952 | 2.290 | 3.238 |
Presentation | #4561 | 2.020 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has a bandit rolling dice. The skill usable in the game and strength of those skills is determined by the "Roll of the Dice", so I assume it is fitting.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really Nice Game. I would suggest you update the game page and add some screenshots to do it justice but other than that great job!
Thank you for playing! Unfortunately I can't update it right now, as the jam is in progress. I tried to put cover image and screenshots when I submitted, but Itch was dying so bad from everybody submitting that it couldn't load the cover image in time for the deadline.
SO, now that I have actual time to breath, I can write down what each dice does:
first: diamond shaped are attacks rectangle shaped are debuffs circles are suport skills when I mark X, I mean the value of the dice given to the slot. I just hope people can connect between my descriptions of the pictures and the dice so here we go! ATTACKS punch: deals X damage
gun: deals 2X damage - unused skill dice
magic: deals 3X damage to enemy and X to player. enemy can't react to this attack
DEBUFFS
feeble (waves): enemy deal X amount less damage from here on
shatter(dude who is split): enemy takes X amount more damage from here on
slow (hourglass): enemy does X-3 less moves
SUPPORT Adrenaline (syringe lookin): increase value of your dice by X up to 9
Heal(plus sign): heal X amount
Deal: you can use the dice you used to reroll and deal 1 damage to target