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Golem: Dice Killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5308 | 1.637 | 2.500 |
Enjoyment | #5326 | 1.528 | 2.333 |
Overall | #5557 | 1.564 | 2.389 |
Creativity | #5608 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to reach the objective, but everytime you kill an enemy, you roll a dice, if you get 1 you get killed if you survives the roll the dice gets smaller. At the same time if an enemy kills you, you roll a dice and if you get 1 the enemy, the enemy is killed instead of you.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool idea, great visuals, a short tutorial would be appreciated tho and a bit more feedback so you better know what's going on (more feedback for the bullets for example)
Interesting mechanic, a bit unfair but that's randomness hahahah