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Dicest Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5176 | 1.616 | 2.286 |
Presentation | #5184 | 1.717 | 2.429 |
Creativity | #5323 | 1.717 | 2.429 |
Overall | #5338 | 1.684 | 2.381 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack enemies with dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool fighting game. I noticed that sometimes the player character disappears, but I don't know if that's related to walk cycle, or something in the background. Also, some feedback for when you make an attack on an enemy would be nice. Just what did you roll, and how did it work. There is certainly something to be said about the ambiguity of an attack, but it would be nice to have some indication of what is going on, whether you want to expose the attack and damage or not.
Hey there, thank you for the feedback! Yeah, about the character disappearing, that was really minor thing regarding the background sprite layer. Basically only happened cause we only implemented the sprites on the final day (pretty dumb, I know). So yeah, visual feedback is really lacking because of time, but our original intention was to actually have a fancier attack feedback.