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Unfair dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5677 | 1.434 | 2.400 |
Creativity | #5857 | 1.315 | 2.200 |
Overall | #5904 | 1.275 | 2.133 |
Enjoyment | #5992 | 1.076 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a probability game with rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Can't understand how to move around without soon dying, let alone defeat an enemy. Perhaps show the player if they're capable of defeating an enemy, then give a ton of points in that category to the player. As well as nerfing the amount that is lost by moving around. That'd make for an interesting agar.io-like game of gradually defeating harder and harder enemies.
Thank you very much for the feedback! About the moving around, every time you roll, the the stat of the side you rolled on increases but the stats of the other sides decrease. To defeat the enemy, the percentage of your stat is used to calculate if the enemy dies or not. A decent strategy to not die by rolling would be to roll on every side evenly. It'd be very intresting if there were boss battles and maybe even some lore (sounds far fetched). Nerfing the the amount lost by moving around sounds great, but maybe by increasing the difficulty by level would be also cool. If you have any more questions feel free to ask :)
I don't get what's happening. I either die almost instantly or die because I rolled too much.
Each side of the dice has health, but it decreases even when we don't roll on that side?
Anyway I might give it another go if you can explain the game a bit more!
Thank you very much for the post. So to go a bit more into the details of the dice health/stats, every time you roll, the face that you land on gets a bit of health but the other stats health get decreased by a bit. A decent strategy would be to roll evenly on all sides to keep your stats even. Also to reset your stats you have to stomp (jump) an enemy. If you have any other questions, feel free to ask. :)