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Roll That Dice!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5099 | 1.853 | 2.091 |
Enjoyment | #5315 | 1.531 | 1.727 |
Overall | #5411 | 1.639 | 1.848 |
Presentation | #5517 | 1.531 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme is dice related
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really hard, but i like it
I see what you were aiming for, and this does show a couple main gameplay loops required for a clicker game. Keep going and pushing, I like that you created all of your own assets and focused on one specific aspect of your game and prototyped it well enough to get that across.
Thank you for playing and rating the game, its very helpful to hear what you said too, we appreciate it very much.
I mean, it's arguably playable, but also not really. Clicking the dice adds a seemingly random number to your score. Like 19.01. That's not a dice value. Buying birds is a neat idea, but they don't do anything and also they're free, but only after you get to 500? Also, menu requires the enter key, but the rest of the game is mouse only?
Thanks for submitting, but absolutely needs a lot more work.
Thank you for the feedback, and those are really good points too. I was trying to work on random number generation and a couple other things I had not done yet in gamemaker, and ran out of time for everything else.