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SuperFunkyLightShow - Jam version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #19 | 4.364 | 4.364 |
Aesthetics | #56 | 4.364 | 4.364 |
Overall | #80 | 3.909 | 3.909 |
Theme | #131 | 3.727 | 3.727 |
Innovation | #244 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Ammo is tied to the amount of score multiplier you have,
the fire button has 2 ways of shooting: press for a weak but instant arrow, hold for a piercing shot
on hitting an enemy the player is turned into a ghost that floats to the top of the screen, you have a limited time to shoot some targets to revive yourself before you die.
it also gives the player a moment to rest before the oncoming horde.
enemies spawn ghosts on their death that float to the top of the screen, if the player collects them they get more ammo but being closer to the top of the screen means if you get hit you have less time to shoot the targets.
Third-party resources
Unity, Bfxr and LMMS for the music. & Paint.net
Contributors
Developed by Owen Senior, Tested by Peter Bavage & Ellen Senior
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