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Contrast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #332 | 2.449 | 3.000 |
Innovation | #454 | 2.041 | 2.500 |
Overall | #458 | 2.041 | 2.500 |
Theme | #479 | 2.041 | 2.500 |
Aesthetics | #551 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Every time the player jumps red platforms switch on and blue switch off, then vice versa, the numerous checkpoints also have two purposes as well, they provide a re spawn point when you die but also add time onto your run, to try to get the best score you will want to avoid checkpoints, but this creates more risks and increases difficulty
Third-party resources
Unity engine
Contributors
Josh d'Entremont(Programmer), Elijah Lecour(Artist)
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Comments
Simple concept, nice game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
I really like the color switching mechanic. It felt really weird that you sort of replaced it completely with the box pushing mechanic in the second half ...
I agree, i should have kept it simple, the idea of the floating blocks came up fairly early and there was plans to combine the two mechanics at some point. But we should have focused a more on the color switching mechanic. Thanks for your feedback!