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Minecart Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #376 | 2.309 | 4.000 |
Overall | #414 | 2.309 | 4.000 |
Theme | #426 | 2.309 | 4.000 |
Innovation | #547 | 1.155 | 2.000 |
Aesthetics | #556 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
My submission matches the theme of "Dual Purpose Design" as follows:
Changing tracks changes your speed and helps you avoid obstacles
Movement keys (Up and Down, W and S) change placement, increase speed when changing tracks, and reduce speed when pressing against a wall
Speed is both movement speed and a measure of health
Death penalizes you by making you restart the level, but benefits you by increasing your initial speed
Third-party resources
Code: Python and Pygame libraries
Art: GIMP image editor
Contributors
Music: "Furious Freak" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Sound: (Both were trimmed using online-convert.com, with no further alterations.)
Minecart Clack: "passing train,trains paris #9" arnaud coutancier
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Minecart Grind: "Metal Scraping" Doctor_Jekyll
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Code: Built using Python, Pygame, and a personal GUI library. All game code is my own.
Art: All art made by me using GIMP
Thanks to Turncoda for playtesting!
Source Code
https://drive.google.com/open?id=0B6Q5QsTgdrccY2N1WktpMUM0VG8 (Excluding Pygame)
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Comments
Interesting game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Thanks for letting me know! It was my first game jam. :)