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Sky Pillars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #332 | 2.449 | 3.000 |
Aesthetics | #337 | 2.858 | 3.500 |
Innovation | #380 | 2.449 | 3.000 |
Overall | #383 | 2.449 | 3.000 |
Theme | #388 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The player can only place new tiles. This action also triggers a character to move to the location.
Placed tiles have a danger value based on their location (the number of neighbors).
The player must consider the movement of the character, the placement of tiles, and avoid the tiles about to be removed.
Third-party resources
Unity
A* Pathfinding library.
Contributors
Joel Schroyen (Developer)
Justin Reti (Tester)
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Comments
That A* library seems like overkill to be honest :)
Suggestion: It is hard to make sense of the game without your description, because to me at least it seems to go too fast, and it was hard to understand at first.
Praise: I liked the visuals for this, good job on that :)
Cheers!
I used the A* library because Unity 2017 didn't have an easy way to update navigation meshes during runtime, and I already knew the library.