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Starless Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 2.309 | 4.000 |
Aesthetics | #481 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Innovation | #487 | 1.732 | 3.000 |
Feel | #596 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
All mechanics (movement, shooting, scanning) build heat, which is used against you by the enemy. Movement can be used to spot the enemy without drawing attention to yourself, and your lasers can be used similarly to locate the enemy at long range.
Third-party resources
LeanTween - https://www.assetstore.unity3d.com/en/#!/content/3595
Contributors
Sean Mansell (arknano)
Jason Beetham (Beef331)
Lite Black
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Comments
It's ok. Movement is very slow and clunky. I can' tell if I'm hurting the enemies and if the enemies are hurting me. I don't even know if I'm being detected or not. Sometimes the enemies just shoot in random directions. It's an interesting idea.