Play pond
Splatterpuss Bubblegun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 2.309 | 4.000 |
Feel | #463 | 1.732 | 3.000 |
Aesthetics | #481 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Innovation | #487 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
-The shooting mechanic is also how you navigate the main menu.
-Holding Left Mouse Button shoots bullets, but also heals you.
-Releasing Left Mouse Button attracts Gems that Enemies drop when they die, but makes enemies behave differently.
-When you're shooting, Pink Enemies move faster, but when not shooting, Blue Enemies move faster.
-Your Ammo bar is also the screen border. Depleting your Ammo lets you see more of the screen. There's also a bonus enemy that would be obscured if your Ammo is too high.
-Gems give Score and also replenish Ammo. Since Ammo has a Max Cap, and Score will multiply, you need to juggle your pick-up rate.
-Your Health Bar is the Screen Resolution. Taking Damage makes the screen pixelated. Shooting heals you and returns this to normal.
-Enemies splatter into paint. Later in the game, there's an enemy that's white, and can only be seen when on top of paint splatters.
Third-party resources
Game Maker: Studio https://www.yoyogames.com/gamemaker
SFXR http://www.drpetter.se/project_sfxr.html
Contributors
Oscar Brittain
Leave a comment
Log in with itch.io to leave a comment.
Comments
Simple but lovely! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
This game is really good, I love the paint splatter effect, I quite like how everything revolves around the shooting and how you managed to make a twin, well, single stick shooter, fun without movement.