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TOWER SLAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #191 | 3.333 | 3.333 |
Overall | #287 | 3.000 | 3.000 |
Theme | #288 | 3.000 | 3.000 |
Feel | #297 | 2.667 | 2.667 |
Aesthetics | #463 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
NOTE FOR JUDGES: Download the game jam version, the other has more than 48 hours of work in it.
This game fits the theme of the jam, which was the dual purpose of mechanics, in multiple areas.
First, shooting both makes blocks fall onto the structure and also changes their color.
Second, the blocks connecting both gives you more points (making the next solidification grow closer) and makes the structure more stable.
A block hitting the ground makes you lose points and drops one of your lives (making the blocks move faster).
A solidification stabilizes the strucutre and refills the player's color shots.
Third-party resources
Engine - Unity
Font - Futura Renner (https://fontlibrary.org/en/font/futura-renner#FuturaRenner-Regular)
[OFL License: http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL]
Sprites - GIMP
Sound Effects - Bfxr & Audacity
Contributors
Programming, Sounds & Art - Soul
Backgrounds - LucasLislo
Music - James Wilkinson (Overkillius)
Testing - Ramkey
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Comments
Fun, challenging game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Criticisms:
The theme music is way too loud
There's nothing deincentivising me from just waiting for blocks of the same color for a super stable tower.
Overall though, fun game and the mechanics are tight and work well!
I'll address both after the jam, the music will be quieter and there might be an incentive to go fast while making blocks with colors you already have a lot of rarer.