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FU3L()'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #42 | 4.000 | 4.000 |
Aesthetics | #114 | 4.000 | 4.000 |
Overall | #156 | 3.600 | 3.600 |
Theme | #288 | 3.000 | 3.000 |
Innovation | #366 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Your primary means of travel is by propelling yourself forward with your ships' thruster however that same thruster is also your most effective way to brake. Using your thrusters will limit your turning speed which makes shooting and maneuvering difficult as well as consume fuel which can be regained by killing enemies. Enemies can be killed either by smashing into them or by shooting them which consumes no ammo and will propel you backwards. Pickups gives you one health point if you're hurt and increses maxHP if you're not, on top of that you'll get a new ship,color palette and weapon.
Third-party resources
LÖVE 2D: https://love2d.org/
maid64: https://github.com/adekto/maid64
shack: https://github.com/Ulydev/shack
ChipTone: http://sfbgames.com/chiptone
Contributors
Me
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Comments
Zero-gravity control are tough to master, but always fun to play with! Sound and visual design are also quite nice. The mechanics were balanced and varied enough to hang me for a while. Good job!
Thanks a lot! I wrote some basic physics that all of the movement in the game is based on to make it feel like you, and the stuff around you, really is floating around in space. Those physics are partly to blame for the tricky controls, but I think the game is better because of them. Anyways, glad you liked it.
Nice entry! Simple controls, fun and well made!
Thanks, glad you liked it!
Just realised I forgot to add the controls screen.
CONTROLS:
Turn left = 'a'
Turn right = 'd'
Accelerate = 'w'
Fire = 'space'
Fullscreen = 'f'