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Lockstep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #9 | 4.667 | 4.667 |
Overall | #19 | 4.333 | 4.333 |
Theme | #72 | 4.000 | 4.000 |
Feel | #103 | 3.667 | 3.667 |
Aesthetics | #291 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Moving the players through the level changes their size, so it facilitates getting around in more than one way.
Buttons also both unlock doors and act as catapults if you become too small.
Third-party resources
Unity game engine
DrPetter's sfxr used to generate sound effects: http://www.drpetter.se/project_sfxr.html
Contributors
Jack Rickard
Sam Rickard
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Comments
Seems like an interesting idea, but I couldn't quite understand it. I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
The most unique one I've seen so far! Cool use of "perspective" to create an interesting puzzle. Was hoping that when I reached the glowing part in the end that it was actually an even smaller puzzle, that would have blown my mind even further. Also, hello from the youtube stream chat :)
Hello and thank you very much! I'm pleased that you found it interesting. It is possible to just keep making smaller and smaller levels, although at some point you would hit floating point issues. Anyway, thank you for the feedback!