An interesting concept, but marred by the fact that there's practically no way to tell how the pieces are falling until there's no time to react. A minimap showing the whole screen would have gone a long way.
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Blocktronaut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #93 | 3.800 | 3.800 |
Theme | #170 | 3.600 | 3.600 |
Overall | #201 | 3.400 | 3.400 |
Aesthetics | #271 | 3.200 | 3.200 |
Feel | #318 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
How our game matches the theme "Dual Purpose Design"?
You play two games at once, you have to take build yourself a way out of the ship, while fending off aliens that are trying to kill you. The block are your only way out but you have to be careful not to be crushed by them. Your inputs affect both parts of the game. Think before you act!
Third-party resources
Credits:
Engine: unity3d.com
Music: bensound.com
Sound effects: soundbible.com
Space Background: audiosoundclips.com
Metal Texture: freepik.com
Contributors
A game by Roman, Simon and Manuel
Graphics by Marcel
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