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A jam submission

VerbatimView game page

An RPG where letters and verbs matter more than weapons and armors.
Submitted by edmond00 (@Edmond005) — 10 hours, 1 minute before the deadline

Play game

Verbatim's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1143.6744.500
Theme#3322.8583.500
Overall#3322.8583.500
Aesthetics#3842.4493.000
Feel#5201.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
I tried to reunite several purposes of an RPG in one mechanism. This simple mechanism is writing the action you want to do using an limited inventory of letters. Thus, all the actions, the more simple as moving your avatar to more complex actions as combat and dialogue are reunite on a same challenge, find the good verb et obtain the letters you need to write it. All the features
of the game are link to this mechanism : when you eat or sleep, you gain more letters to use and when you are hurt or sick, some of the alphabetics letters become unusable forcing the players to find others words to
realize the action he want to do.

Third-party resources
Third-party : Java 1.8, Processing

Contributors
only me

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Comments

I had alot of trouble getting this to run. I'm not sure why, I know I've got Java. I had to look up how to make a .bat that would send the .jar to the right place.

Submitted

It's a very cool idea!  But iIt's too hard to actually do anything without burning through all your letters.  There needs to be more ways to regen letters without using up letters. 

Developer

Thank you for your comment ! I will try to find some other ways to increase the player letters.

Submitted

This is a really interesting concept! It's cool trying to think of alternate words for actions like movement, so you can avoid burning through the same few letters every time.

I did find the interface a bit clunky, with having to rewrite words after every action and deleting the "???" text afterwards. I wonder if perhaps being able to control the second phase with the numpad (selecting the 9 different spaces with the 1-9 keys) might speed input up a little bit, rather than having to change phase with space? Though not everybody has a numpad.

Developer(+1)

Thank you very much for your comment ! You are right about the interface, there a lot of way to improve it and using the numpad could be a very good idea !