Brilliant use of the mechanic, its in fact multipurpose! Nice animations and SFX too. Thumbs up for a great entry!
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Uppercut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #115 | 3.833 | 3.833 |
Innovation | #124 | 3.667 | 3.667 |
Overall | #215 | 3.333 | 3.333 |
Aesthetics | #275 | 3.167 | 3.167 |
Feel | #281 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The character's attack also serves as a jump, and killing enemies can hurt or help you depending on where you launch them.
Third-party resources
Game Maker Studio engine, bfxr, LMMS and Audacity for sound effects, and GIMP 2 for artwork.
Contributors
shigatosis
Comments
I think this game is pretty great and is a perfect example of what this theme is all about. Enemies serve as both obstacles and your means of breaking blocks, while your uppercut serves both as a jump and an attack. Uppercut really embraces the elegant simplicity the theme encourages while simultaneously presenting deep and thoughtful gameplay. I particularly like the ability to uppercut a falling gem to get more points, as juggling gems while avoiding enemies adds another layer of depth to the gameplay. If the game were to be expanded upon, more features like this would be interesting. The visuals were also great. The player character as well as the enemies are very expressive, though the background is dull. The game feel is also somewhat lacking. The sound effects and screen shake help the impacts really land, but the way blocks and enemies just disappear isn't particularly satisfying and the lack of background music leaves a somewhat empty feeling, though I realize the time limit is likely to blame here. Also, not emphasizing the score is certainly a missed opportunity. It's hard to see that small, black font in the corner over a dark backdrop. Even though I was making sure to juggle those gems to get more points, I never really took note of my final score. The score should be more prominently displayed, especially on the game over screen. That would give players a lot more motivation to replay for a high score. That being said, these criticisms aren't necessarily things that make the game bad so much as they are ways the game could improve. All in all, I really enjoyed this game and think that it's one of the best implementations of the theme. Excellent work!
Thank you, I really appreciate the in-depth critique! The lack of emphasis on the player's score is definitely due to bad planning, as I didn't leave nearly enough room on screen to accommodate the UI, which I implemented in the last hour of the time limit. As for your other criticisms, they are all valid points, and I will certainly take them into account in future projects.
Really fun and inventive concept! Love the art and sounds as well. Wish there was music though
i like the whole idea of the jump being the uppercut which makes for quite a nice game and the graphics have a nice megaman vibe to it, i also like the enemy variety.
one bit of criticism i would give this game is the fact that the enemies hitboxes feel a bit too large at times and also i was sometimes waiting quite a while for an enemy to show up.
overall i think this is quite a fun title though.
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