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Hal's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #383 | 2.449 | 3.000 |
Theme | #479 | 2.041 | 2.500 |
Feel | #520 | 1.633 | 2.000 |
Aesthetics | #534 | 1.633 | 2.000 |
Innovation | #541 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Changing gravity is used to traverse the levels, kill enemies and solve puzzles.
Third-party resources
Engine: Unity3d
Sprite Creation: http://www.piskelapp.com
Sound Effects: http://www.bfxr.net/
Music: https://onlinesequencer.net/
Font Licence: http://www.1001fonts.com/fff-forward-font.html#license
Contributors
VicSparkz
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Comments
Here's some advice on sound mixing. Let me hear the music. I could tell it was there, but it was so quiet that it was lost. The death sound was quite jarring as well, and really overpowered everything else happening. I literally winced every time I heard it. The game was okay, but the sound needs a little help.
Yeah I agree. The sounds were one of the last things I added. I was so focused on making them and getting them in that balancing slipped my mind. Oh well, next time.
Thanks for playing.