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NOA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #318 | 2.887 | 5.000 |
Feel | #376 | 2.309 | 4.000 |
Innovation | #406 | 2.309 | 4.000 |
Overall | #414 | 2.309 | 4.000 |
Theme | #426 | 2.309 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
I tried to implement a system where everything gravitate around a dash state. Kind of like the bullets in Downwell that allows the player to accomplish all sorts of actions, the dash in NOA is the main mechanic and every obstacle the player encounters recquires the utilisation of the dash.
Third-party resources
Game Maker Studio 2
Contributors
All the drawing, coding and musics have been made by Robbie Harrison.
The few sounds of the game come from free samples of internet
i've been following tutorials from shaun splading and heartbeast to help me with the coding, and the tiles and background are strongly inspired by a video from unTied games channel ( Speed Spriting - Super Pixel Cave)
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Comments
The controls felt very spot on! And the spritework is lovely :)
The mechanic where you change the electricity thingies that block your path could have used a little explanation, but overall very cool game!
Thanks a lot ! The game was supposed to begin with a textox explaining the overall gameplay but I didn't find the time to implement it ;)