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Duel Rule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #254 | 3.266 | 4.000 |
Feel | #332 | 2.449 | 3.000 |
Innovation | #380 | 2.449 | 3.000 |
Overall | #383 | 2.449 | 3.000 |
Theme | #388 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Taking Downwell's dual-purpose design to its logical conclusion: Knowing a lot of the jam games might explore "x does y but also does z", I made a game that has "curses", which essentially create procedurally generated "consequences" as a result of predetermined potential, keyboard-based actions.
Was also thinking about "mario's jump" and "controller" videos, and how buttons, actions, consequences, and manipulating "game state" can be combined to procedurally generate multi-purpose game design.
Controls: X is jump, Z is shoot, left arrow and right arrow are moving! F4 toggles fullscreen!
Third-party resources
I used gamemaker, my own art (i edited one final fantasy sprite for the character), two free fonts from the internet, and a couple sounds I made myself in BFXR and a few sounds from Zelda.
Contributors
Just me, DJ DeWitt! Love making games, love the videos! This was stressful but fun!
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Comments
Nice graphics! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)