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A jam submission

Alien SnapView game page

Alien Activity on the Rise, Snap Evidence of it or Secure Humanity's Demise!
Submitted by ToeTimmis, RoarH, White Eye, Vilius Ovander, Inkans, iamaviking — 3 hours, 13 minutes before the deadline
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Alien Snap's itch.io page

Link to gameplay video
https://youtu.be/QrD9mz1Txbo

Team
Tim Shannon, 3D Artist
Joel Herfindal, 3D Artist
Vilius Ovander, 3D Artist
Amanda Ahonen, Programmer
Edward Björkdahl Sundling, Programmer, Game Designer, Sound Designer
Leo Eriksson, Level Designer:
Oscar Färnström, Programmer:

Tools and Resources
Autodesk Maya
Adobe Photoshop
Blender
Substance Painter
Unity
ZBrush
Visual Studio Community
Perforce
Assets:
https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353
https://assetstore.unity.com/packages/2d/textures-materials/nature/handpainted-grass-ground-textures-187634
Sounds:
https://freesound.org/people/Tonik1105/sounds/520684/
https://freesound.org/people/Heigh-hoo/sounds/16071/
https://freesound.org/people/PotatokingXII/sounds/352870/
https://freesound.org/people/monte32/sounds/353799/
https://freesound.org/people/squareal/sounds/237375/
https://freesound.org/people/sandyrb/sounds/95078/
https://freesound.org/people/anez/sounds/403430/

Estimated work hours
185

License
CC BY-NC-SA 4.0 license

Short description of the game
Aliens from space. Gather evidence of their existence by snapping pictures of them.

We interpreted space as anything that comes from outer space, like aliens! And so aliens became the main focus of our game.

Development Process
The process began rapidly by establishing structures and roles, with the benefit of agility in responsibility. During the day of theme reveal, our group brainstormed rapidly between different ideas until we found a simple, fun, and doable idea with the limited time we were given. From this simple idea we elaborated on needed mechanics and feasible tasks before the end of the reveal day. Afterwards there was simply smooth sailing.

We happened to have a lot of alien lovers in our group, so many of the ideas were alien related and the one we picked ended up being so too.

We did however had the idea in the beginning that aliens would be able to attack or kill the player, but with the limited amount of time that idea was forgone quickly for a simpler gameplayloop.

Did you work in a multicultural/multilingual team over different time-zones?
No.

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