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A jam submission

Space FrogView game page

Defeat alien space flies as Commander Space Frog in this retro-style arcade shooter.
Submitted by smallfroggames, AlexSkogkatt — 6 hours, 16 minutes before the deadline
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Space Frog's itch.io page

Link to gameplay video
https://www.youtube.com/watch?v=0EcDVoPIMrs&ab_channel=seaweeddol

Team
Jessica Stone (https://smallfroggames.itch.io/): Programming & Production

Aleksandr Koziakov (https://alexskogkatt.itch.io/): Development, 3D Art, & SFX

Ellin Park (https://github.com/ellin): Design & 2D Art

Tools and Resources
Development: Unity3D (C#, & Visual Scripting
2D Art: pixilart, Gimp, Canva
3D Art: Blender
Audio and SFX: FL Studio
Project Planning: Trello
Communication: Discord

Estimated work hours
50

License
CC BY-NC-SA 4.0 license, https://creativecommons.org/licenses/by-nc-sa/4.0/

Short description of the game
We went basic with our interpretation and made a game set in space! In our game, Commander Space Frog must protect his home planet Frogtopia from the evil alien space flies. Secondarily, the control for shooting when playing with the keyboard is the [Space] button.

Development Process
First we discussed our roles, and our goals for the game jam. We agreed that our main goal was to make a simple but polished game, and build connections and skills by working together cohesively. As for our roles, we had two people who had experience in previous game jams, and one person who was new to game jams. We divided the roles based on individual interests, game needs, and experience.

Once the theme was released, we had a brainstorming session about what kind of game to make. We threw out various ideas and concepts, and eventually settled on an arcade style game where you play as a frog in space fighting against alien space frogs. This felt like a fun, but doable idea based on the time frame, team size, and team experience. We decided to make the game in Unity3D with a pixelated, retro visual style. We got inspiration from frogs!, arcade games and machines, and retro sticker styles.

From there, development was pretty smooth. We nailed down the basic gameplay loop and got to developing. When questions or clarifications came up, we discussed them together in Discord and came to resolutions. Communication was good and our team worked well together, taking each others ideas and experience into account.

Since we went with a fairly simple game idea, we did not have to change anything or leave out any features. We made the game we planned to make, and were able to create a clean and polished game with (hopefully!) no bugs except for the alien space flies. There are some small things that we may add in the future such as higher point enemies and power ups.

Did you work in a multicultural/multilingual team over different time-zones?
Our team consisted of three people from different countries who all live in Finland. The group had varying levels of game development skills, from no game development experience to several completed game jams. We primarily worked together over Discord chat, and met in person at the Aalto campus once.

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