Play o2d
O2D's itch.io pageLink to gameplay video
https://youtu.be/y4EQjb6ET5k
Team
Tiago Patrício: Project Manager / Game Designer
João Frazão: Programmer
Pedro Gouveia: Game Designer
Isaac Pais: Game Designer
Lucas Patrício: Programmer / Artist
Sara Camilo: Artist
Tiago Félix: Programmer
Diogo Simões: Programmer
Tools and Resources
Unity 6
VS Code
Rider
Aseprite
Miro
Jira
Google Slides
Google Doc
Google Sheets
Sounds from Zapsplat and Freesound and Humble Bundles
Estimated work hours
276
License
CC BY-NC-SA 4.0 license
Short description of the game
As a space explorer defend your oxygen base, from multiple waves of enemies that are trying to destroy it.
Development Process
The project ran pretty smoothly, only having a couple of bugs in the polishing stage. Apart from things we had no time to implement, not much was changed from the original ideia of the game; Some of those things were Alpha and Variant enemies which were stronger enemies to make the waves a little more challenging and some points of interest so the player has more objectives in the map. Most of the inspiration for this game came from Risk of Rain, Vampire Survivors and Atomicrops.
Fun fact the most common enemy wasn't properly impleted in the game until one hour before submission.
Did you work in a multicultural/multilingual team over different time-zones?
Our team was composed of only Portuguese students and we worked in the same time-zone
Leave a comment
Log in with itch.io to leave a comment.
Comments
Seems the first wave of enemy is not hurting me or the base.
Thank you for the feedback :). We've released a separate link with the build after jam that should have this fixed